来自用户 ZĒNG Yíngzhū (Zoo) 曾莹珠 的文献。
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1.
ZĒNG Yíngzhū (Zoo) 曾莹珠
(2025-05-31 23:51):
#paper
doi:10.1136/bmjopen-2024-086602
BMJ Open
2024
Graded Exposure Therapy for Fear Avoidance Behaviour After Concussion (GET FAB): protocol for a multisite Canadian randomised controlled trial.
该研究针对轻度创伤性脑损伤(mTBI)后恐惧回避行为(fear avoidance behaviour)这一可干预的风险因素,提出了分级暴露疗法(GET)的随机对照试验方案,通过行为实验修正对症状的灾难化认知,与我做过的恐惧消退的实验室研究机制相关。
BMJ Open,
2024-6.
DOI: 10.1136/bmjopen-2024-086602
Abstract:
IntroductionPersistent symptoms after mild traumatic brain injury (mTBI) negatively affect daily functioning and quality of life. Fear avoidance behaviour, a coping style in which people avoid or escape from activities …
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IntroductionPersistent symptoms after mild traumatic brain injury (mTBI) negatively affect daily functioning and quality of life. Fear avoidance behaviour, a coping style in which people avoid or escape from activities or situations that they expect will exacerbate their symptoms, maybe a particularly potent and modifiable risk factor for chronic disability after mTBI. This study will evaluate the efficacy of graded exposure therapy (GET) for reducing persistent symptoms following mTBI, with two primary aims: (1) To determine whether GET is more effective than usual care; (2) to identify for whom GET is the most effective treatment option, by evaluating whether baseline fear avoidance moderates differences between GET and an active comparator (prescribed aerobic exercise). Our findings will guide evidence-based care after mTBI and enable better matching of mTBI patients to treatments.Methods and analysisWe will conduct a multisite randomised controlled trial with three arms. Participants (n=220) will be recruited from concussion clinics and emergency departments in three Canadian provinces and randomly assigned (1:2:2 ratio) to receive enhanced usual care, GET or prescribed aerobic exercise. The outcome assessment will occur remotely 14–18 weeks following baseline assessment, after completing the 12-week treatment phase. The primary outcome will be symptom severity (Rivermead Post-concussion Symptoms Questionnaire).Ethics and disseminationInformed consent will be obtained from all participants. All study procedures were approved by the local research ethics boards (University of British Columbia Clinical Research Ethics Board, University of Calgary Conjoint Health Research Ethics Board, University Health Network Research Ethics Board—Panel D). Operational approvals were obtained for Vancouver Coastal Health Research Institute and Provincial Health Services Authority. If GET proves effective, we will disseminate the GET treatment manual and present instructional workshops for clinicians.Trial registration numberClinicalTrials.gov #NCT05365776
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2.
ZĒNG Yíngzhū (Zoo) 曾莹珠
(2025-04-30 16:49):
#paper
DOI: 10.1126/sciadv.adn5290
SCIENCE ADVANCES
2024
Generative AI enhances individual creativity but reduces the collective diversity of novel content
Reason for recommendation: I don't want to read fear conditioning anymore and don't know what specific topic I want to study in the future. Then I chose the top journal Science and searched CREATIVITY, and found this one that is latest and not very difficult for me to read.
Review:
1, Actually GenAI got popular long time ago but it got common this year, I remember after Spring Festival? I should have read this article earlier.
2, Question1: Five GenAI idea condition 的被试平均只使用了2.55次,只有24.5%的人用了5次。他实验设计的时候就是设置了这一组最多能用5次。我想问为啥不定死这个条件呀?就是规定被试必须用5次,然后再写故事。
3, Question2: for exploratory purposes的这种分析,我看它写在正文和放在补充材料。是不是也可以直接留下用于另写一篇新的呀?假如这篇文章没有这部分,会降低它被Science接收的概率吗……
Science Advances,
2024-7-12.
DOI: 10.1126/sciadv.adn5290
Abstract:
Creativity is core to being human. Generative artificial intelligence (AI)—including powerful large language models (LLMs)—holds promise for humans to be more creative by offering new ideas, or less creative by …
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Creativity is core to being human. Generative artificial intelligence (AI)—including powerful large language models (LLMs)—holds promise for humans to be more creative by offering new ideas, or less creative by anchoring on generative AI ideas. We study the causal impact of generative AI ideas on the production of short stories in an online experiment where some writers obtained story ideas from an LLM. We find that access to generative AI ideas causes stories to be evaluated as more creative, better written, and more enjoyable, especially among less creative writers. However, generative AI–enabled stories are more similar to each other than stories by humans alone. These results point to an increase in individual creativity at the risk of losing collective novelty. This dynamic resembles a social dilemma: With generative AI, writers are individually better off, but collectively a narrower scope of novel content is produced. Our results have implications for researchers, policy-makers, and practitioners interested in bolstering creativity.
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